Core Gameplay Is In

Studio Update 02
January 2026

We have been pretty heads down building lately. We shared a quick intro last time, and now we want to give a clearer snapshot of what we have in place and what we are working on next.

Where Things Stand

The short version is that the game is starting to feel real in a satisfying way.

Our art direction is established, and the visuals are in a solid place. We have built out a growing set of enemies, plus many items and pickups. The core gameplay is in and the main mechanics are working well, which gives us a strong foundation to build on.

On the UI side, the HUD and GUI are mostly in place, and the overall look and feel is defined. Right now we are implementing icons, which is one of those small, very important passes that makes everything clearer and more consistent.

We have also defined the story and the overall gameplay structure, and we have mapped out enemy types and how they should move. The current work is taking those definitions and integrating them into the actual build so encounters feel alive and predictable in the right ways.

What We’ve Done

• Art direction is set, with consistent visuals across the game
• More enemies, items, and pickups are built and in progress
• Core gameplay and key mechanics are playable and feeling strong
• HUD and UI structure are in place, and we are now in the icon pass
• Enemy types and intended movement behaviors are defined and ready to implement

What We Are Working On Next

• Integrating and developing enemy movement in the game
• Implementing and refining spawning mechanics, then tuning pacing
• Continuing the icon pass, plus finishing the remaining menu pages
• Ongoing polish to keep the experience readable, cohesive, and satisfying

Follow Along

When we have something worth sharing, we will keep posting updates here. We will also share short clips on YouTube.

YouTube: short peeks and progress clips https://www.youtube.com/@koalabuhq
Email list: occasional notes and updates (no spam) https://www.koalabu.com/join

So that is where we are at. The core gameplay is in, the art direction is established, and now we are focused on making encounters and pacing feel good, while we tighten up the UI and implement icons.

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Icons, Sound, and Feel Tuning

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